This world I created for a series of mine called Olympus Origins. This one was specific to Zeus, Greek God of
the Skies and Thunder. I studied up on Greek mythology and colors/plants and other things that Zeus favored to really make it fit within his theme. This was Made within Unity with some assets made in blender and imported later on.
the Skies and Thunder. I studied up on Greek mythology and colors/plants and other things that Zeus favored to really make it fit within his theme. This was Made within Unity with some assets made in blender and imported later on.
This world was relatively small cause I wanted to focus on what I could do in a smaller scale map while giving it the same detail and charm as a larger world would.
I also added Post Processing in this world that is interactive, so you can customize the colors, exposure, bloom, Ambient occlusion And other aspects within the world to make the appearance look very vibrant and colorful!




For this world I focused on golden tones and a very light and airy feel to the world. I added a slight Wind Force
into the world to add a realistic and flow aspect to the world. This world has dynamic lighting as well as a daytime/nighttime toggle, thunderstorm and glow orb particle systems.
into the world to add a realistic and flow aspect to the world. This world has dynamic lighting as well as a daytime/nighttime toggle, thunderstorm and glow orb particle systems.
I really wanted to add the feeling of drifting/floating amongst the clouds so I used a Sky Box that was heavy on the clouds while also adding a fog particle system around the exterior of the map to really give the effect of being up in the sky among the clouds.




World Showcase
World Showcase filmed within Vrchat by Me then edited in Premiere Pro by Me
Audio Composed by Me